AESCENSION
- Genre: Base-Builder Mobile Game
- Engine: Unreal
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Role: Lead Narrative Designer- Character, Weapon, and Ability Designs
- Combat and Game Mechanic Tutorials
- Level Design
- Tutorial, Campaign, and Event Scripts
- Writer Onboarding and Training
Goal
- Gain valuable experience working with and training fellow writers on game design and game writing specifically.
- Work alongside professionals and seniors in the industry to learn how to ship a game.
- Develop game writing and leadership skills in a professional game environment.
Overview
Character & Game Design
A small preview document showcasing the inner workings of the writer’s document, specifically characters, their designs, and so on. All of this is managed by team leaders, including myself.
I introduced the visual character design method to the team when I first joined, which expedited and increased the accuracy of the concept art output of both hero characters and enemies.
Example Character Design & Concept Art
Here are a few characters I’ve designed alongside some previews of their concept art renditions:
ISI
KENDI
Additional previews of character designs I have made for Hero Characters:





Story & Script Writing
A preview document showcasing examples of our work on the main campaign, tutorials, future storylines, and event storylines.
Tutorial Pitch Breakdown
I made a breakdown of similar base-building mobile game tutorials not only to support myself in designing the script and tutorial for new players, but also to introduce team members to the workflow for designing mechanics we may not be familiar with.
- Research, Break it down, then Script
Onboarding and Guidance
As a team lead, some of the many responsibilities I had were:
- Onboarding new writers and introducing them to game-specific writing techniques and designs.
- Looking over and reviewing the work to then pass on to other teams.
- Correct and tweak any designs to ensure polished work is being submitted to concept artists.
Here is a preview of one of the guides I made to help new writers join the team and quickly introduce them to the character design pipeline:




